Yasushi Noguchi Projects Installations, Public Projects, Software, Photos etc.

Relational Dimension
Social Code 001

QuickTime Video Documentation (tested on ver.7.6)
Large
Regular

1. OVERVIEW

Relational Dimension is an interactive media installation as well as a socio-geographical project that explores hidden social behavior of people and stimulates their geographical imagination.

As we have experienced, in diverse cultures people?dz behavior in their communication is amazingly different. For instance, in public places and transportations, how do people who never meet each other have a conversation? How do they speak on cell phones? How does a couple act? Their behavior is subconsciously bound by their own social rule. In other words, it can be said that our behavior in clearly represents our cultural background and social setting.

2. INTERACTION

In the space of Relational Dimension, the behavior and relationship of participants are dynamically visualized and structured.
As they get in the area of the installation, depending on their distances and movements, a unique color from a color circle is assigned to each participant. Then, changing color gradations are filled among them, and its process is projected onto the left wall. As a result, they always create the gradations as a harmony of their interaction. Simultaneously, lines connecting them intensify their relationship, and sound is generated depending on the participants?Ǡmovements. If they get close to each other, they can hear unknown people?dz chats.
Then, if all participants get out of the area, traces previous participants left are replayed and reconstructed.
Moreover, the movements of participants are converted into lines gradually falling down with the lapse of time, and those are projected onto the right wall. Then, the trace of participants can be seen like a sculpture. Finally, participants maintain both local and global perspective of their interaction and behavior.
By interposing space and documenting people?dz behavior, I attempt to explore and reconstruct the notation of our social and cultural dynamics.

The number of people who can possibly participate in the installation is actually unlimited.
One camera captures participants, and the other tracks their positions. Three video projectors are installed.
One vaguely projects participants and the others projects graphics on the left and rigt wall. They are all installed into a ceiling (figure 2-1).

When participants enter the area, changing color gradations fill in among them. Then, the position of each participant is connected to each other by shaking lines. These graphics simultaneously change depending on participants’ distance from other participants and their movements.

The sound is also related to participants’ movements. While participants are in the area, their movements are automatically recorded. Then, if all participants move out of the area, up to five participants?Ǡtraces are replayed. It can be said that by computer program participants can see their past behaviors.

On the other hand, the movements of participants are transformed into a bunch of lines gradually falling down with the lapse of time, and those are projected onto the right wall. Then, the trace of participants can be seen like a sculpture. Finally, participants maintain both local and global perspective of their interaction and behavior.

The Diagram of The Installation
The Simulation of The Public Installation

3. GRAPHICS

Depending on the order in which they enter the area, each participant is assigned a number and a corresponding color from a color circle. Each apex of the black lined quadrilateral represents the position of each one, since there are four participants in this case. Then, a color on each apex of the quadrilateral is assigned to the gradation from the color circle (figure 3-1).
When they move close, the saturation and brightness of the gradations are higher (figure 3-2). In contrast, when they move away from each other, the gradations are lower (figure 3-3).
In addition, the movement of lines is related to that of participants?Ǯ If participants move fast, lines connecting them swing hard (figure 3-4), and if they move slowly, the lines shake slightly.
Figure 3-5, 5 are the time based accumulation of trace of the participants.

figure3-1
figure3-2
figure3-3
figure3-4

figure3-5
figure3-6

4. SOUND

Sound, composed of two tones, is the trace of participants?Ǡmovements as well as the representation of participants?Ǡproximity like the graphics.
When someone enters the area, an electric sound is generated (figure 4-1), and, other participants can be aware of the presence of a new participant.
If participants get very close to each other, it is realized that they are in an intimate space. Then, participants can hear peoples?Ǡtalks which are already recorded and randomly generated (figure 4-2).

figure 4-1
figure 4-2
figure 4-3

5. TECHNICAL INFORMATION

Software
Custom software written in Objective-C

Hardware [quantity]
Video Projector [3]
Macintosh G5 (OS 10.3.9) [2]
RCA cable (from camera to computer, 10 meter) [3]
Speaker [2]
Speaker Cable (10 meter) [2]
Amplifier [1]
Video Camera [3]
Retro-reflective Sheet (6 x 6 meter) [1]

コメントは受け付けていません。