float myNoise = 0.0; //繝弱う繧コ縺ョ蛻晄悄蛟、 float start = 0.0; //myNoise縺ョ繧ケ繧ソ繝シ繝亥慍轤ケ float step = 0.02; //繧ケ繝�ャ繝励�謨ー蛟、縺悟ー代↑縺�→螟牙喧縺梧サ代i縺九↓縺ェ繧� void setup() { size(400, 400); } void draw() { background(0); myNoise = start; //myNoise繧偵せ繧ソ繝シ繝亥慍轤ケ縺ァ蛻晄悄蛹� for (int x = 0; x < width; x += 5) { float y = noise(myNoise) * height; //繝弱う繧コ繧剃スソ縺」縺ヲy蠎ァ讓吶r險ュ螳� stroke(255,255,0); line(x, 200, x, x); stroke(255,0, 0); line(y, 200, y, y); stroke(0, 0, 255); line(200, x, x, x); stroke(255,0,255); line(200, y, y, y); myNoise += step; //繝弱う繧コ縺ョ蛟、繧呈峩譁ー } } void mousePressed() { start = random(80); //myNoise縺ョ繧ケ繧ソ繝シ繝井ス咲スョ繧貞、峨∴繧� }