boolean drawFlag = true; //謠冗判繧定。後≧繧ソ繧、繝溘Φ繧ー縺九←縺�°繧呈アコ螳壹☆繧九� void setup() { size(400, 400); } void draw() { if (drawFlag) { //謠冗判繧ソ繧、繝溘Φ繧ー縺ァ縺ゅl縺ー background(255); float cx = width/2; //蜀��荳ュ蠢�(x) float cy = height/2; //蜀��荳ュ蠢�(y) float innerRadius = 0; //蜀��縺ョ貂ヲ縺ョ蜊雁セ� float outerRadius = 0; //螟門�縺ョ貂ヲ縺ョ蜊雁セ� float innerRadiusBlur = 0; //蜀��縺ョ貂ヲ縺ョ蜊雁セ��豁ェ縺ソ譛螟ァ蛟、 float outerRadiusBlur = 0; //螟門�縺ョ貂ヲ縺ョ蜊雁セ��豁ェ縺ソ譛螟ァ蛟、 float innerRadiusBlurTarget = 0; //蜀��縺ョ貂ヲ縺ョ蜊雁セ��豁ェ縺ソ譛螟ァ蛟、縺ョ逶ョ讓吝、 float outerRadiusBlurTarget = 10; //蜀��縺ョ貂ヲ縺ョ蜊雁セ��豁ェ縺ソ譛螟ァ蛟、縺ョ逶ョ讓吝、 float angle = 0.1; //蜀��縺ョ貂ヲ縺ィ螟門�縺ョ貂ヲ繧呈磁邯壹☆繧狗キ壹�蛯セ縺� float angleTarget = 0.1; //蜀��縺ョ貂ヲ縺ィ螟門�縺ョ貂ヲ繧呈磁邯壹☆繧狗キ壹�蛯セ縺阪�逶ョ讓吝、 for (int i=0; i<200; i++) { innerRadius += 1.3; //蜀��縺ョ貂ヲ縺ョ蜊雁セ�r谿オ髫守噪縺ォ螟ァ縺阪¥縺励※縺�¥ outerRadius += 2.3; //蜀��縺ョ貂ヲ縺ョ蜊雁セ�r谿オ髫守噪縺ォ螟ァ縺阪¥縺励※縺�¥ if (random(20) > 18) { // 10%縺ョ遒コ邇�〒 innerRadiusBlurTarget = random(30); //蜀��縺ョ豁ェ縺ソ譛螟ァ驥上r螟画峩縺吶k 譛菴�0 -> 譛螟ァ30 } if (random(20) > 18) { // 10%縺ョ遒コ邇�〒 outerRadiusBlurTarget = 30 + random(30); //螟門�縺ョ豁ェ縺ソ譛螟ァ驥上r螟画峩縺吶k 譛菴�30 -> 譛螟ァ60 } if (random(20) > 19) { // 5%縺ョ遒コ邇�〒 angleTarget = random(PI)*0.3 + 0.2; //蜀��縺ョ貂ヲ縺ィ螟門�縺ョ貂ヲ繧呈磁邯壹☆繧狗キ壹�蛯セ縺阪�逶ョ讓吝、繧貞、画峩縺吶k 譛菴�0.2 -> 譛螟ァ マ縺ョ30%+0.2 } innerRadiusBlur += (innerRadiusBlurTarget - innerRadiusBlur)/10.0; //逶ョ讓吝、縺ォ蜷代°縺」縺ヲ繧、繝シ繧ク繝ウ繧ー繧偵°縺代↑縺後i霑代▼縺代※縺�¥ outerRadiusBlur += (outerRadiusBlurTarget - outerRadiusBlur)/10.0; //逶ョ讓吝、縺ォ蜷代°縺」縺ヲ繧、繝シ繧ク繝ウ繧ー繧偵°縺代↑縺後i霑代▼縺代※縺�¥ angle += (angleTarget - angle)/20.0; //逶ョ讓吝、縺ォ蜷代°縺」縺ヲ繧、繝シ繧ク繝ウ繧ー繧偵°縺代↑縺後i霑代▼縺代※縺�¥ //p1縺ッ蜀��縺ョ貂ヲ縺ョ菴咲スョ繧呈アコ螳壹☆繧� float radian = TWO_PI / 100.0 * i; //隗貞コヲ 0 -> 4マ (720蠎ヲ) float radius = innerRadius + innerRadiusBlur; //蜊雁セ� 蝓コ譛ャ蛟、 + 繝悶Ξ蛟、 float p1x = cos(radian) * radius + cx; float p1y = sin(radian) * radius + cy; //p2縺ッ蜀��縺ョ貂ヲ縺ョ菴咲スョ繧呈アコ螳壹☆繧� radian += angle; //蜀��縺ョ隗貞コヲ縺ォ縲悟�蛛エ縺ョ貂ヲ縺ィ螟門�縺ョ貂ヲ繧呈磁邯壹☆繧狗キ壹�蛯セ縺阪阪r蜉�邂励☆繧� radius = outerRadius + outerRadiusBlur; //蜊雁セ� 蝓コ譛ャ蛟、 + 繝悶Ξ蛟、 float p2x = cos(radian) * radius + cx; float p2y = sin(radian) * radius + cy; line(p1x, p1y, p2x, p2y); } drawFlag = false; //謠冗判縺檎オゆコ�@縺溘�縺ァ繝輔Λ繧ー繧断alse縺ォ縺励※縺翫¥ } } void mousePressed() { drawFlag = true; //謠冗判繧ソ繧、繝溘Φ繧ー縺ォ縺吶k }